Examinando por Autor "Cano, Sandra Patricia"
Mostrando 1 - 3 de 3
Resultados por página
Opciones de clasificación
- PublicaciónAcceso abiertoDiseño de un videojuego a partir de un juego de mesa ABCD-español para la enseñanza de la lectoescritura para niños con discapacidad cognitiva moderada(2016-11-24) Palta Cortes, Angielimar; Posso Gordillo, Fabian Humberto; Cano, Sandra PatriciaThe present project was carried out in Santiago De Cali in order to design and prototype a digital game called ABCD-ESPAÑOL digital version that contributes to the learning of the literacy for children with moderate cognitive disabilities, proposing a proposal of the board game ABCDESPAÑOL oriented to Youth and adults.
- PublicaciónAcceso abiertoDiseño e implementación de un videojuego que mejore el interés en la lectura para jóvenes de 15 a 17 años(2016-07-13) Correa Montaña, Juan David; Herrera Muñoz, Laura; Cano, Sandra PatriciaIn this project preferred by Colombian operating systems are identified, the various aspects for which the people of our country lack constancy in reading, how concerned is Colombia on issues such as lack of interest in reading books, taking into account different governmental references, specialized companies to technological research, among others. A prototype where he will assess whether the method is effective to increase motivation by reading a specific population will be designed. It is an explanatory, qualitative and quantitative research.
- PublicaciónAcceso abiertoHumanización de personajes no jugables usando herramientas de inteligencia artificial para análisis de personalidad de los usuarios(2016-07-12) Magaña Saa, Juan Felipe; Magaña Saa, Sergio Andres; Cano, Sandra PatriciaThis document shows the development of a web application that will have a 3D environment generated by the graphics engine Unity, which will communicate with a service of artificial intelligence provided by IBM Watson, via the web browser of a device to give certain personality characteristics to a virtual model or non-playable character (NPC) that will be part of a video game. This in order to achieve, through analysis of personality, the NPC in the videogames have some more human characteristics, abstracted from the users of the application, creating a more individual experience, giving new possibilities of interaction with NPCs and opening doors for future developments involving artificial intelligence services with video games and the user. Not going to delve into the psychological context of personality analysis or methods of abstraction of these data for later analysis. It will focus on the use of the services provided by IBM Watson, more specically Personality Insights, with which data user's personality necessary will be obtained for the union and interaction between artificial intelligence, Unity web application and the user so give appropriate personality traits to the NPC.