Examinando por Autor "Peñeñory Beltrán, Victor Manuel"
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- PublicaciónAcceso abiertoCreación de un entorno de aprendizaje para potenciar el desarrollo visomotor en niños entre 3 y 4 años(Universidad de San Buenaventura - Cali, 2014) Orduz Solarte, Luis Andrés; Romero Rodríguez, Johan David; Peñeñory Beltrán, Victor ManuelThis graduation project was born as a necessity and an opportunity to show the importance of multimedia engineering in the educational sector; based on a meaningful and functional proposal to the , perhaps one of the most important approaches in humans , eye- motor coordination early education ; This is the capacity that will allow the child to coordinate their eyes with their upper and lower extremities , while providing a strong stimulation in the development of the first writing.
- PublicaciónAcceso abiertoDesarrollo de aplicación para la televisión digital interactiva basada en redes sociales y contenidos multimedia(2016-06-10) Penagos Calvete, Daniel; Bravo Peña, Jonathan; Peñeñory Beltrán, Victor ManuelThe goal of this thesis project is unifying the concept of social networks with digital interactive television by means of implementing an application development model which is based on user centered design and digital TV, moreover the addition and integration of technological devices, development tools and web services; that will improve the interactivity between the final user and the application. Ensuring this way the moment the user interacts with the application’s content, the user will feel a nice and appropriate social context offering a bigger role in the application’s communication flow.
- PublicaciónAcceso abiertoDesarrollo de un entorno didáctico como herramienta de apoyo para el aprendizaje en los niños y niñas de 4 a 6 años utilizando realidad aumentada(Universidad de San Buenaventura - Cali, 2015) Cerón Méndez, Tatiana; Gutiérrez Botero, Paula Alejandra; Peñeñory Beltrán, Victor ManuelThis document its focused at augmented reality impact evidence at initial education by implementing a didactic environment. To achieve it, a group of children between 4 and 6 years old was selected; the approach of the research was about geometric figures and its relationship with the environment. This research was carried out by means of direct and participative observations, where was evidenced the teaching guidelines for geometric figures at class rooms; to determinate a convenient way to support teachers and strengthen the geometric figures learning in children. A field study was made by presenting the didactic environment to children and grownups. Surveys was made to collect data which was used to get the conclusion about the didactic environment efficiency as a learning support tool.
- PublicaciónAcceso abiertoDesarrollo de un videojuego como herramienta de aprendizaje lógico y del proceso básico de la programación para niños de 7 a 11 años(Universidad de San Buenaventura - Cali, 2014) Sandoval Espinosa, Michael Stiven; Libreros Vélez, Raúl Hernando; Peñeñory Beltrán, Victor ManuelIn order to know the importance of educational technology in the pediatric population, this research develops from the Multimedia Engineering, about videogames as a transcendental tool in education today, as it allows develop and encourage the logic of children and their learning in a playful and experiential manner, based on the above is essential to consider aspects such as the evolution of the game, types and use on the web. It is clear that one of the objectives seeking children who are between 7 and 11 years old are interested to know the basic process of programming through video games, a topic of great attraction for the infant, however for achieve this was important to know about the processes and types of children's learning through cognitive theory Piaget, leading to the development of research author. To end the investigation accompanied most areas of Multimedia Engineering and considering the Process Model Engineering Usability and Accessibility, is able to create the game that promises to meet the above objectives.
- PublicaciónAcceso abiertoDiseño del prototipo de un videojuego con kinect para personas con secuelas motrices de ECV (enfermedad cerebrovascular)(Universidad de San Buenaventura - Cali, 2017) Lombana González, Sebastián; Peñeñory Beltrán, Victor ManuelCerebrovascular disease compromises the optimal functioning of the central nervous system, causing damage to the brain, and also has sequelae that affect the functionality and quality of life; (Bobath, Perfetti, Vojta, Rood), which are not very motivating for the patient, that is the reason for new strategies for the physiotherapeutic approach have been implemented. The objective of this project was to develop the prototype of a video game with Kinect for people suffering from postECV motor sequelae; Kinect as an alternative method allows an increase in the intensity of training, providing physical and psychological improvements, reducing disability.
- PublicaciónAcceso abiertoImplementación del prototipo de un videojuego interactivo para reforzar el aprendizaje del inglés en niños de 3 a 5 años(Universidad de San Buenaventura - Cali, 2017) Álvarez Millán, Nathaly; Borrero Cárdenas, Álvaro José; Peñeñory Beltrán, Victor ManuelThis degree project aims to reinforce English language learning in pre-school children aged 3 to 5 years, in which an idea is developed with technological tools, methods and teaching mechanisms that combine play and technology with teaching the English to Increase motivation and interest for children in learning this second language at an early age. In the project, an analysis is made of the level of English that Colombia possesses at an international level, the causes that generate this problem, it compiles the teaching methods that are used in the educational institutions today and the application of the game As a motivating tool to strengthen this area and its benefits for the teaching of this second language. Also used teaching methods, resources and materials used in the development of the project.
- PublicaciónAcceso abiertoInterfaz multimodal para un sistema de asistencia a la conducción (ComVIDAS)(Universidad de San Buenaventura - Cali, 2017) Torres Buitrago, Juan Pablo; Londoño Arango, Richard Fabian; Peñeñory Beltrán, Victor Manuel; Hurtado Banguero, Andrés FelipeTraffic accidents are one of the main reasons drivers and pedestrians deceases around the world. It has motivated the rise of driver assistance systems, which aims to notifying about possible risks on the road. However, such systems’ interfaces are commonly designed without taking into account aspects contributing to driver distraction. For this reason, the Project “Driver Assistance System using Computer Vision” (ComVidas) considers the design and development of a system that identifies potentially dangerous conditions, in order to properly reporting them to drivers. The proposed interface in this paper, incorporates principles and guidelines of usability, accessibility and ergonomics design, meeting aspects of effectiveness, safety and driver comfort.
- PublicaciónAcceso abiertoRaced, modelo centrado en el usuario para el desarrollo ágil de videojuegos casuales en dispositivos móviles(Universidad de San Buenaventura - Cali, 2014) Bejarano Soto, Edgar Alexander; Martínez Uribe, César; Peñeñory Beltrán, Victor ManuelThe progress of informatic technologies and communications has enabled mobile devices integrate high computing power and storage. This has led to the accelerated use of mobile technologies worldwide. Thus causing the emergence of an entirely new market. Video games are the best-selling application in mobile markets, and Colombia is no stranger to this reality, many developers and entrepreneurs see this as a full potential market, for this reason It is necessary to think about introducing a model of agile development to create high quality video games that meet market demand and development based on user experience.
- PublicaciónAcceso abiertoRecetario multimedia usando técnicas de interacción natural(Universidad de San Buenaventura - Cali, 2015) Sandoval Vicuña, Alejandra; Reyes Bocanegra, José Jair; Peñeñory Beltrán, Victor ManuelThis project aims to propose a more efficient and interactive alternative to accompany the user when cooking, enriching the user experience using the features that a mobile technology can provide.
- PublicaciónAcceso abiertoTUI: Diseño de una aplicación interactiva que por medio de figuras geométricas como objetos tangibles ayuda al aprendizaje del ritmo, tempo y melodía en la música a un niño a una edad entre los 7 a 9 años(Universidad de San Buenaventura - Cali, 2022) López y López Guerrero, Kristian Gavriel; Peñeñory Beltrán, Victor ManuelEn este proyecto se estudia la implementación de una aplicación interactiva que sirva como una herramienta de apoyo a las actuales metodologías de enseñanza musical para el aprendizaje del ritmo, tempo y melodía, buscando posibilitar el aprender acerca de música a un niño en una edad entre los 7 a 9 años, que con o sin conocimiento previo de la música puedan hacer uso de este sistema tangible a través de la audición musical. Para la construcción de la aplicación interactiva se sigue una metodología, la cual comienza analizando diferentes factores, como la relación que hay entre las formas, los colores y el sonido, explorando las diferentes investigaciones acerca de la correlación que hay entre las anteriormente mencionadas, y como a su vez, si el uso e implementación del sonido musical en determinada figura y color influye de manera alguna, en la interacción del niño y el sistema tangible
- PublicaciónAcceso abiertoVideojuego como herramienta para ayudar en el afrontamiento del miedo a la oscuridad, baja tolerancia a la frustración y miedo a la mala toma de decisiones en niños de 9 y 10 años(Universidad de San Buenaventura - Cali, 2015) García Urdinola, Manuel Alejandro; Campo Rincón, Miguel Ángel; Peñeñory Beltrán, Victor ManuelIn order to contribute to the growth of multimedia tools in the use of different disciplines, this research, about the game unfolds as a momentous tool in coping with the fears in children, since it enables an approach to infants, who are increasingly immersed in the world of technological means. Based on the fact that records multimedia tools in the area of psychology are few, it took into account the need for the development of this project. Leaving also see the broad fields of action that this program offers, from engineering Multimedia is possible to intervene and bring to a psychological process in children through a zoom tool. The purpose of this research is to integrate the Engineer Multimedia with psychology, to build a tool that serves as support material in therapies coping fears in children 9 and 10 years, using the versatility of multimedia and the theory of psychology. Because the reinforcement at home is vital for the proper coping with fear of the dark, low frustration tolerance and fear of bad decision making. It manages to create a game that promises to meet the objectives outlined in the document, based on the methodology of development for DCJ (player-centered design) video games.
- PublicaciónAcceso abiertoVideojuego cooperativo como herramienta para el fortalecimiento del vínculo entre padre e hijos de 7 a 9 años en Cali(Universidad de San Buenaventura - Cali, 2014) Arango Fonseca, Luis Eduardo; Cerón Salas, Stephany; Martin Guida, José Francisco; Peñeñory Beltrán, Victor ManuelThe purpose of this research is to develop a serious cooperative/collaborative video game that helps to improve the existing emotional bond between father and children of 7 to 9 years old through the use of game mechanics which promote the teamwork, assertive comunication and their emotional connection.
- PublicaciónAcceso abiertoWUDO. Herramienta para la asistencia y contratación de servicios de hogar utilizando plataformas móviles(Universidad de San Buenaventura. Cali, 2018) Manzano Ramírez, Andrés Ramiro; Satizabal Cabezas, Andrés Felipe; Peñeñory Beltrán, Victor Manuel; Cano Mazuera, Sandra PatriciaEn este trabajo de grado se identifican las variables y el contexto actual del mercado para el desarrollo de una aplicación móvil que tiene como fin la asistencia y contratación de servicios de hogar utilizando plataformas móviles, basándose bajo los parámetros de la economía colaborativa, la experiencia en usuario o HCI (experiencia usuario ordenador) y metodologías DCU como lo es la metodología MPIU+a.Para el desarrollo del proyecto se desarrollaron diferentes métodos de investigación para la recolección de los datos de los diferentes tipos de análisis. Una vez recolectados los análisis se definieron los requisitos del sistema de la app, los diseños del logo y de las interfaces de la aplicación móvil. Cabe destacar que cada una de estas fases fueron iteradas bajo pruebas con los usuarios definidos en el objetivo principal del trabajo de grado, lo cual resultó ser positivo al momento de realizar las pruebas finales, ya que el resultado de estas fueron de carácter positivo una vez llegado a la fase final del proyecto.