Examinando por Materia "Discapacidad cognitiva moderada"
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- PublicaciónAcceso abiertoDiseño de un sistema interactivo colaborativo para la enseñanza de lectoescritura basado en el método ABCD-Español para niños con discapacidad cognitiva moderada(Universidad de San Buenaventura, 2018) Ruiz Vergara, Catalina; Cano Mazuera, Sandra PatriciaThis research project is presented for a collaborative interactive system development as a contribution for a methodology implementation used for reading and writing teaching in children with moderate cognitive disabilities based on ABCD-Español (Spanish) Method. This proposal is based in Design thinking methodology, therefore this methodology involves a series of steps that must be carried out to build an innovative idea, that focuses on providing solutions to the final user needs. The collaborative system design must help to enable children with moderate cognitive disability to interact in real and digital environments at the same time, with the objective to obtain constant feedback and motivation throughout their learning processes.
- PublicaciónAcceso abiertoDiseño de un videojuego a partir de un juego de mesa ABCD-español para la enseñanza de la lectoescritura para niños con discapacidad cognitiva moderada(2016-11-24) Palta Cortes, Angielimar; Posso Gordillo, Fabian Humberto; Cano, Sandra PatriciaThe present project was carried out in Santiago De Cali in order to design and prototype a digital game called ABCD-ESPAÑOL digital version that contributes to the learning of the literacy for children with moderate cognitive disabilities, proposing a proposal of the board game ABCDESPAÑOL oriented to Youth and adults.
- PublicaciónAcceso abiertoDiseño de un videojuego para la enseñanza de competencias ciudadanas en adolescentes entre 10 y 18 años con discapacidad cognitiva moderada(Universidad de San Buenaventura, 2018) Restrepo Sulez, Oscar Mauricio; Cano Mazuera, Sandra PatriciaThis project is carried out in order to include videogames in learning and teaching processes and thus, to support education in the Tobias Emanuel Institute in the city of Cali, Colombia, in the context of citizen competencies. For this reason it has been proposed the design of a videogame based on a process consisting of _ve generic phases:requirements collection, concept development, game speci_cation, production and testing. [6] Also, the process de_nes and incorporates a series of activities for each of the stages. This methodology has been derived largely from experience with software engineering and the absence of a speci_c consolidated process for the development of video games in general and educational video games in particular and for children and adolescents with some form of disability, As the cognitive.