Examinando por Materia "Niños sordos"
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- PublicaciónAcceso abiertoAmbiente Virtual de Aprendizaje como mejoramiento de la comprensión lectora en sordos que emplean la lengua de señas colombiana, de grado cuarto de primaria del Instituto de Terapia de los Sentidos Club de Leones (ITES)(Universidad de San Buenaventura, 2018) Rodríguez Bonilla, Liceth Patricia; Florián Reyes, Myriam Vanessa; Delgado Reyes, Diego; Zuluaga Victoria, Jorge Humberto; Gómez Trujillo, PatriciaThis research is qualitative with a focus on action research, enhancing the reading process of the students of the Colombian language of the fourth quarter of the Institute of Senses Therapy Club of Lions (ITES) through the Virtual Environment of Learning (AVA) showing how this medium can serve as a channel of support in the act reader of the group.Therefore, to analyze if students could interpret the reading of narrative stories, we made a diagnosis, we took into account the level of reading in which each of the students was located and at the level of the handling of signs that each student handles; in this way, open the way to the support of reading, visual and written reading, mediated by the constant reproduction of the virtual learning environment (AVA). The analysis of the results will take place in the visual medium and the language of the Colombian signs, bearing in mind that this is their natural language (L1); therefore, they are facilitated to interpret more efficiently.
- PublicaciónAcceso abiertoCaseto: sistema interactivo basado en sinestesia para la enseñanza/aprendizaje de la música para niños con discapacidad auditiva entre 7 a 11 años.(Universidad de San Buenaventura, 2017) Correa Narváez, Ricardo Andrés; Osorio Santamaría, Aldemar; Cano Mazuera, Sandra Patriciain this project it's studied the implementation of an interactive system that works as a support tool in the actuals methodologies of learning in the special classrooms oriented to kids with specials educative necessities with hearing problems, so it can get easier the task of learning music for kid with hearing disability between the ages of 7 to 11 years old.To build the interactive system it's implemented a methodology, which starts analyzing different factors, as the relation that there is between the colors and the sound which is generated in many cases due a condition known as Synesthesia and along this project it's explored, how this relation it's not just a mental condition, but also that it can be demonstrated through mathematical facts, 10 scientific or physics that this two components, sound and color, have a lot to see between each other, and such relation can be manage with a practice and useful teaching method.
- PublicaciónAcceso abiertoDesarrollar un sistema interactivo aplicando realidad aumentada para el desarrollo de la lectoescritura utilizando el método de enseñanza Clave Fitzgerald en niños con discapacidad auditiva(Universidad de San Buenaventura, 2018) Copete, Jesús Alberto; Moncada, Juan David; Cano Mazuera, Sandra PatriciaAugmented Reality (AR) is a technology that complements the perception and interaction with the real world and allows the user to be in a real, enhanced environment with additional information generated by the computer. This technology is being introduced in new areas of application such as education. The inclusion of technologies in education has had a high impact in recent centuries, so that latest research has focused on designing different systems that can promote the education of children using technology. The AR allows to include virtual data, such as multimedia content based on physical interaction, supported by a real-world object. For this, a mobile device is needed, in such a way that the interaction is portable, and at the same time it motivates the child during his / her learning in reading and writing. On the other hand, a deaf child faces many difficulties in different areas, such as: social, emotional and cultural. Therefore, a deaf child who does not have hearing aid must learn to communicate through writing to achieve communication with society. The learning process of the reading of the deaf child is difficult, since it lacks the sense of hearing and must memorize each of the words visually. In addition to being a child who has a limitation, his metaphor of interaction is different compared to a child in regular conditions. The main channel of communication of a deaf child is visual, therefore the presentation of the pictograms must allow the child to understand the meaning of the word through visual correspondence, by means of a pictogram.
- PublicaciónAcceso abiertoDesarrollo del lenguaje escrito en niños con discapacidad auditiva que tienen audífono o implante coclear(2013) Loaiza Vargas, Mayra Alejandra; Mejía Zuluaga, César AugustoEste articulo pretende mostrar a través de la aplicación de una prueba a seis niños que utilizan implante coclear o tienen audífono, cómo se encuentra el desarrollo de su lenguaje escrito, teniendo en cuenta que se inscriben dentro de una educación especial y posteriormente se integrarán a una escuela regular y se discutirán los resultados obtenidos a la luz de aquellos autores que han hecho grandes aportes a la lecto -escritura en los niños y en especial la lecto-escritura en los niños sordos. Esta investigación es de tipo empírico analítico, en un nivel descriptivo.
- PublicaciónAcceso abiertoEducación inclusiva en la Institución Educativa José María Carbonell. Un estudio de caso(2014) Gómez López, Diana Carolina; Cárdenas Fioravanti, Lina Marcela; Garzón Rayo, OrfaEl tema de inclusión educativa es amplio y es un aspecto que se ha tenido muy encienta en muchas instituciones educativas en los últimos años. Considerando que el tema es muy importante, pero también es complejo, en vista de que para educar integralmente se debe tener un conocimiento en investigación y posiciones de autores frente a la temática. Este proyecto nace de muchos interrogantes que emergieron de la práctica pedagógica de VI semestre, esta práctica se basa en el manejó y conocimiento de la inclusión educativa que se enfrenta el ser humano, entre ellos educadores y familias. Se pudo observar que hay un gran sin número de niños esperando ser educados, formados e incluidos en el mundo escolar y en la sociedad. Por ello la investigación se centra en las concepciones de escuela y las transformaciones pedagógicas que ha tenido la institución educativa José María Carbonell para llegar a ofrecer una educación inclusiva
- PublicaciónAcceso abiertoElementos presentes en la interacción tríadica posibiltares de la adquisición del lenguaje(Universidad de San Buenaventura, 2016) Olmos, Victoria Eugenia; Calderón García, TatianaEste es un estudio de corte exploratorio. Intenta pensar los elementos presentes en la relación de objeto primaria, entre una madre y su bebé sordo; de esta manera, lo que se intenta hacer es caracterizar las condiciones iniciales por las que atraviesa el amor, el deseo y el cuidado en cuanto a que posibilidades se ofrecen para la aparición del lenguaje, específicamente la adquisición del uso simbólico del objeto, es decir, que se va a problematizar la relación pre-lingüística con los objetos, entendiendo que esta es la puerta de entrada a las palabras y a su vez que es en esa interacción tríadica entre la madre- bebé y objeto en donde se construyen códigos comunicativos que permiten dar uso simbólico a los objetos y a su vez dan paso a la subjetivación, en tanto se es dueño y portador de una palabra que el otro entiende como acuerdo.
- PublicaciónAcceso abiertoLa influencia de las competencias comunicativas en el desempeño dentro de un videojuego. Una exploración desde los niños sordos usuarios de lengua de señas(Universidad de San Buenaventura, 2016) Cárdenas Ortiz, Alejandra; Posso Herrera, Andrés Eduardo; Rodríguez Mora, ManuelaObjective: determine the influence of the communicative competences in the performance of a video game in a group of deaf children who are users of sign language. Method: empirical, analytical, cross-cutting, quasi-experimental, with descriptive – diagnosis reach. A non-probabilistic sample of 195 deaf children and youth, 5 and 23-year-old users of sign language enrolled from first grade to fifth grade of primary school who are from Cali, Bogotá, Medellín and Cartagena. The study of case of an 8-year-old deaf deep girl, user of Colombian Signs Language, about the development of the symbolic function and role play. Results: the communicative competences of the battery SONAR, the following the instructions task is statistically meaningful in relation to the others and influential in the deaf children’s performance on the VISOR video game. The copy drawings task is an indicator of the communicative competences considered as a development predictor. In the study of the case, the deaf girl manifests the development of the symbolic function at the level of the situation and representation; she is also able to access to the role play.
- PublicaciónAcceso abiertoManifestación del lenguaje egocéntrico en niños sordos usuarios de la lengua de señas colombiana(Universidad de San Buenaventura, 2015) López Vinasco, Natalia; Mejía Zuluaga, César AugustoThis study arises in the research of development of deaf children users of Colombian Sign Language, conducted by the research team of the laboratory of psychology at San Buenaventura Cali University. It aims to identify and analyze the way in which the Egocentric Language is manifest in deaf children since the sociocultural development theory originally posited by Vygotsky. This research is part of the descriptive type
- PublicaciónAcceso abiertoLas metas parentales: incidencia en los logros académicos de hijos sordos(Universidad de San Buenaventura, 2018) Agudelo Gualteros, Lina Marcela; Florez Ramirez, Karen IsbelthThe study of parental goals for families involves the recognition of the work that awakens the bonding of each family and involves creating strategies so that each parent can guide their child to reach these future goals that are linked to the wishes of each child to achieve academic achievement. The objective of this research was to recognize the impact of the parental goals of families with deaf children on their academic achievements. For this, the qualitative methodology was used and the method of production of the information was the semi-structured interview with 4 families composed with father, mother and deaf son, the ages included in this study for the children from 8 to 18 years and is At grade levels from grade 3 to grade 11. In the discourse analysis of the participants was used through a deductive method that is observed through a general law. The results indicate that mothers perceive parental goals as their future outcomes with their deaf children influencing age, it is important to describe that mothers perceive their parental goals as an exercise of responsibility and commitment with their children and in the case of adolescents in this study the Parental goals change as the ages advance these children in many cases acquire a greater autonomy. For parents in this study, parental goals are scarce as there is a lack of participation in activities that promote their children's school performance because they have other obligations that involve little intervention in the upbringing of their child. Finally, academic achievement is linked to the parenting process that these parents have, the accompaniment they provide is that facilitates greater communication and knowledge about their child and disability
- PublicaciónAcceso abiertoVideojuego inclusivo para la evaluación cognitiva de niños sordos(Universidad de San Buenaventura, 2018) Palacio Carreño, Jose Javier; López Cárdenas, Kevin; Cárdenas Cardona, Laura Isabella; Bacca Maya, Álvaro FelipeThe application of gamification to solve day to day tasks is becoming more common, thanks to the enriching way it motivates people to complete an activity that by other “normal” means they would find boring or tedious. The need to take advantage of this multimedia tool is the reason why projects like Visor are born in the first place. Visor takes the concept of videogame as a method to evaluate the kids who play it. The first project of Visor developed in the University of San Buenaventura Cali to evaluate both deaf and hearing children, gave birth to Visor 2.0, a game that keeps the original narrative and evaluative concepts of the previous version but now with more cemented concepts of production seem from the perspective of the Engineering faculty. Visor 2.0 proposes new usability approaches that focus on deaf children, improving the accessibility the game provides to this community so these children may have fun while the tool evaluates their performance, which is later analyzed by experts and professionals. This process is known as the Embedded Psychometric Tool. This degree project presents the investigation, preparation, elaboration and evaluation of a videogame for the inclusion of deaf children and how with the help of the Psychology faculty we managed to build a tool that could fit the necessities of both the children who would play the game and the Professionals who would analyze data obtained from it.