Examinando por Materia "Software engineering"
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- PublicaciónAcceso abiertoModelo de ciclo de vida de gestión de conocimiento para procesos de desarrollo de software, desde la perspectiva de gamificación(2016-06-13) Loaiza Montoya, Álvaro Javier; Jurado Muñoz, José LuisThis work seeks to generate a significant contribution to the areas of software development and knowledge management. This is done through the proposition of a model for the design of gamification strategies, which is based on a referential knowledge management life cycle model, adapted to software processes, and selected through a review of literature. Additionally, this work presents a review of literature about problems associated with the implementation of knowledge management, an association of problems with the referential knowledge management model, and the proposition of a functional prototype, which implements a gamification strategy, applied to a specific problem, in a process from the referential model.
- PublicaciónAcceso abiertoPrácticas y herramientas de desarrollo utilizadas en empresas de Cali(Universidad de San Buenaventura, 2005-01) Chavarrriaga, Jaime Alberto; Barraza, Fernando; Vélez, JimmyEste trabajo representa no sólo un diagnóstico al interior del Parque Tecnológico, sino también una idea aproximada del estado de las nuevas empresas de desarrollo de software de la región. El estudio realizado a través de encuestas y entrevistas mostró que la mayor parte de las empresas se encontraban desarrollando aplicaciones que funcionan a través de la Web, prefiriendo las herramientas de código abierto sobre los productos propietarios. La mayor parte de las empresas eran de menos de cuatro personas, dedicadas primordialmente a la programación. Muchas de ellas no contaban con procesos definidos de desarrollo de software, herramientas avanzadas de desarrollo, ni esquemas de aseguramiento de calidad.
- PublicaciónAcceso abiertoProtocolo de seguridad para contenidos de aprendizaje interactivo de realidad aumentada(2020) Jiménez Ramírez, Cristian David; Posso Peña, Hervin Duvan; Castro Castro, Carlos ArturoWith the incorporation of new technologies in the field ofeducation and virtual learning, it has exponentially increasedthe development of interactive applications and augmentedreality content focused on learning, but in turn, the risksgrow If these systems are violated by cybercriminals with thepurpose of exposing and taking advantage of the privateinformation of the universities, companies and end users forcriminal purposes resulting from economic losses to legalproblems in the Organizations. In this research, it seeks to address the issue of computersecurity in the development of augmented reality content,through Web server security, risk analysis, types ofvulnerabilities, security policies, methodologies of Softwaredevelopment and testing, among others. Thus posing thenecessary base. s in the authors responsible for this work tobe able to enter to analyze these contents and to answer toquestions like how safe are these applications? How arethese contents built to be safe and of high quality? What arethe risks for devices or computers hosting these applicationsand augmented reality content? How to mitigate or to solvethe possible risks and failures that these contents cangenerate? Finally, it is expected to have a test protocol based on theresults were obtained with each of the applications tested,which errors or flaws could have been found, which were thetechniques used to solve these flaws and whatRecommendations should be followed when you startcreating a content of this class