Examinando por Materia "Transmedia"
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- PublicaciónAcceso abiertoA volar por los cerros(Universidad de San Buenaventura, 2018) Medina López, Laura Bibiana; Solano Bolaños, Julieth Stephany; Astorquiza Jurado, Luis Edmundoith the passage of time, climate change has been a factor that directly affects the environment and within this same highlights the environmental impact on the tutelary hills of the city of Cali. For this reason, we developed this thesis which presents the design of a transmedia project titled A Volar por Los Cerros, which aims to represent and show evidence that the projects carried out by the CVC together with the DAGMA in the tutelary hills of Cali. The object of study for this project will be known as Ecoparque Cerro de la Bandera.This transmedia project consists of an iBook, a web page, a fan page on Facebook and a prototype of a video installation to show the impact of the environmental projects carried out by the respective responsible entities. A research stage is carried out from the purely environmental field and from the field of Multimedia Engineering, aiming to unify knowledge and build a project that has a positive impact on the community. A design of the video-installation involving interactive multimedia technologies is carried out and the prototype of this and the evaluation of the impact caused in the community proceed.
- PublicaciónAcceso abiertoDesarrollo de un prototipo de videojuego transmedia como herramienta de apoyo al aprendizaje de las leyes de Newton(2020) Echeverri Zea, Isabel; Ealo, Luis CarlosEducational videogames are a point of convergence of audiovisual arts. On one side educational videogames are created with the purpose of educating. Transmedia makes reference to a narrative technique that allows the user a deep and active immersion in the story. Gamification is a method of using gaming components to make daily tasks more palatable. The Newton laws are postulates that explain the interactions between forces and objects. It’s possible to find a multitude of authors that point to the benefits of implementing videogames as support tools in the classroom. Some of said authors also make some points about the best ways to design educational games. It’s not difficult to find authors who think that the educational system is not fit to the needs of the modern student either. Videogames can be used as a support tool in the classroom, not only to incentivize self-learning, but also as a way of adapting the act of learning to student’s necessities.
- PublicaciónAcceso abiertoEspacios transmedia para la creación de narrativas de la posguerra a partir de vivencias y relatos de los actores e implicados en el conflicto armado colombiano(Universidad de San Buenaventura, 2019) Arias León, Sergio; Martínez Estevan, Daniel Alejandro; Bacca Maya, Álvaro FelipeThe present work has as purpose to verify the viability of the use of a narration in transmedia format for the creation of historical memory, for the particular case of the Colombian armed conflict. This arises as a solution proposal to the lack of digital media that compile particular stories of people, that are free from the manipulation inherent to the creation of content in a traditional way. Therefore, it was chosen to make use of known and established platforms, with international recognition, linked from a central web platform of access to the information collected, with the capacity to create and react to the proposed content; in addition to offering an individual experience with the consumption of the content for each particular case. By way of consideration, it is considered appropriate for the creation of content in rural environments, the implementation of offline spaces in communities, since the current network and communication infrastructure in our country hinders or prevents access to quality internet in some areas of the territory.
- PublicaciónAcceso abiertoÉtica para la gente: transmisión de conceptos de conciencia social a través de dinámicas transmedia(Universidad de San Buenaventura, 2014) Espinosa Gaviria, Luis Miguel; Restrepo Imery, Alejandro; Bolívar Gómez, Darío FernandoThis project seeks to bring concepts and ideas about ethics, good life, values and social awareness to the people, through methods and differents forms of communication. For the development of this project, a series of investigations about media and new media were developed, but the main dynamic is based on transmedia storytelling and the use of different elements within the narrative world. To form the narrative world, a number of media that can be integrated together were created. The elements are: a character, a mobile app, a Twitter account, an infographic, a web blog, a t-‐shirts series and a mural proposal. Also, this document presents another elements that may be constructed in the future to complement, expand and enrich the present universe.